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Persona 4 Arena Scary monsters, nice sprites

Submitted by on February 10, 2013 – 4:09 amNo Comment

Persona 4 Arena Scary monsters, nice sprites 3Persona 4 Arena Scary monsters, nice sprites, Now, while my knowledge of Arc System Works’ back catalogue is virtually all-encompassing, my know-how of the Persona series is substantially less-than, which is to say “nonexistent.” What a shock it was, then, to be thrown head-first into a developed, storied world with characters I’ve never known and places I’ve never seen, only to come out the other side deeply invested and hungry for more. Without a doubt, no fighting game has ever made me care about its characters like this.

That isn’t to say that I’ve never been fond of characters in fighting games before – surely anyone who sticks with a fighting game long enough will develop an affinity for his favorite. This was different, though; by the time P4A’s lengthy story mode had been completed, I had bonded with Chie – I actually cared about who she was, what her personal motivations were and what personal faults made her human. That never happened with Astaroth, or Ermac, or Sol Badguy.

As ultimately rewarding as it is, however, Persona 4 Arena’s story mode can be quite taxing to finish – so much so that it may dissuade some players from playing the entire game. The problem is the story mode’s somewhat unorthodox presentation for the genre. Unlike Mortal Kombat’s story mode, which was composed of cinematics and was fully voiced, P4A’s story mode is a very traditional Japanese visual novel.

This means that while playing, a lot of time is spent reading – the majority of it, in fact. A good 95 percent of the overall story mode is spent advancing text – one sentence at a time, with about 50 percent accompanied by Atlus’ terrific voice acting – and watching the very occasional animated cut scene. The actual fighting fills in that remaining five percent: When matches do happen, they last for only one round and can be anywhere from 20 minutes to more than an hour apart.

Where Mortal Kombat’s single continuous story arc changed narrative perspective as it progressed, Persona 4 Arena instead allows players to select their own characters and live out slightly different versions of two main story arcs, depending on whether the fighter of choice is originally from Persona 4 or Persona 3.

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