gadget

gadget review and news entertainment information free guides center

Game

game review and news entertainment information free guides center

Movie

movie review and news entertainment information free guides center

Headline

headline review and news entertainment information free guides center

news

more review and news entertainment information free guides center

Home » Game

NightSky

Submitted by on June 11, 2013 – 3:29 pmNo Comment

NightSkyWhen the 3DS port was first announced, Nicalis producer Tyrone Rodriguez told us it wouldn’t display in 3D. However, the final game does include stereoscopic visuals. “We tried it and it looked better than we thought,” Rodriguez explained to Joystiq, simply. “But then we had to ditch the gyro,” referring to plans to use tilt controls.

NightSky puts the player in control of … some kind of ball, I guess. The goal is basically to get from one side of the screen to the other. This requires the use of a variety of powers. In most levels, you can roll the ball directly with the d-pad, speed it up with one button and brake with another. But every few levels, the rules will change. Sometimes you can reverse gravity. Sometimes you can only brake, and have to move the ball precisely through a series of ramps. Occasionally, you’ll be trapped in a wheeled vehicle, and you have to roll backwards to make the wheels roll forward.

What really makes this game feel so different and so special, though, is the curve of each three-screen level. A particularly difficult screen will almost always be followed by a screen that you just roll through unimpeded, like a little enforced cooldown period. Sometimes the order is switched up, but there’s always one expressly simple screen per level.

The level elements – platforms, your character, etc. – are shown entirely in silhouette against beautiful, colorful skies, accompanied by an atmospheric, slow-paced soundtrack by Chris Schlarb. It all speaks to a sense of restraint. Restraint is a tool rarely employed in games, and it makes all the difference in this one.

Leave a comment!

Add your comment below, or trackback from your own site. You can also subscribe to these comments via RSS.

Be nice. Keep it clean. Stay on topic. No spam.

You can use these tags:
<a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <s> <strike> <strong>

This is a Gravatar-enabled weblog. To get your own globally-recognized-avatar, please register at Gravatar.