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Home » Game

Fable Heroes

Submitted by on September 13, 2012 – 3:17 pmOne Comment

Like most hack-and-slash games, the button scheme is fairly simple, featuring a light and heavy attack, along with a roll maneuver. You can open chests for various power-ups (some of dubious helpfulness) and there is a special move that none of my multiplayer party fully grasped. I knew how to do it, but for the life of me couldn’t figure out when it was available. This led to rampant guesswork with limited success. The help section of the game didn’t offer much assistance either. (Though it does include a 17-page description of all the power-up chests.)

You can play as either a ranged or melee character. One way or another, however, you’re going to be using the attack button almost nonstop – and you can forget about strategy. As far as I could tell – I played the game for some time and I’m still unsure – there are no consequences for death other than your character being unable to pick up coins. You can still attack, no longer take damage and can revive yourself with a heart. The hearts are dropped infrequently, but aren’t particularly hard to come by. Even if every member on the team loses all of their health, everything continues as normal, except your puppet is transparent.

The coins are used to upgrade your character during a board game sequence at the end of every level. While it sounds like a fun concept, forcing players to randomly roll to land on different upgrades severely limits customization. For example, I really just wanted to upgrade my character’s attack damage, but after a dozen levels I only managed to land on spaces that allowed me to buy a new puppet or a costume for my current puppet. Some spaces allow you to pay to move to other spaces. Once you’ve purchased all the upgrades on one space, it becomes useless to land on. It’s probably the worst upgrade system I’ve ever seen.

The most frustrating part of Fable Heroes is just trying to see what you’re doing. Mobbed by enemies and four controllable characters bedazzled in a full palate of colors, it’s often hard to find your own avatar on the screen. It gets even worse when you’ve died and your puppet is transparent. There’s a button to locate your character, but unless you hold it down constantly you’ll simply be asking “where am I?” seconds later. This isn’t helped by the amorphous mass of enemies that constantly hound the group. It ends up looking like the stuffed animal-covered bed of a spoiled child – except it’s moving.

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