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Home » Game

Metal Gear Solid 3

Submitted by on August 3, 2012 – 6:56 amOne Comment

What’s new this time around? Naturally, the original PS2 version didn’t display in 3D, nor was it portable. Well, maybe if you’re Ben Heckendorn or if you had one of those flip-up LCD screens for your PS2 … it was never easily portable, anyway. That’s the macro stuff.

In less blindingly obvious changes: you can now take a picture with the 3DS camera, or load an image onto the SD card, and convert it into camouflage. This “Photo-Camo” system uses 256×256 or 125×125 segments from your photos, and analyzes the color composition to determine how useful it is in various environments. This is both helpful, allowing you to generate new camo patterns on the fly — and hilarious, as the most useful camo I made was a picture of my cat’s face. A Coke Zero can came in handy, as did … a picture of the Metal Gear Solid 3D box.

As for the stuff that only MGS fans will notice: you can totally walk while crouched now! You can also see little indicators of whether you’re stunning, damaging, or tranquilizing a guard when you attack them. It’s the little circular indicator from Peace Walker, and it’s enormously useful.

Other minimal changes include the ability to aim in first-person or third-person (changeable on the fly on the touch screen) and context-sensitive icons that pop up during especially complex maneuvers.

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